No More Pink

Dodge and parry attacks to defeat the colour pink!

Play on Itch.io

TL;DR

Genre 3rd Person, Rhythm Bullet Hell

Primary Roles Producer & Project Lead

Project Type AIE / Group Project

Software Used Unity, Visual Studio, Sourcetree, Photoshop, Powerpoint, Word, Excel, Hack'n'Plan

My Contributions

  • Project management
  • UI Implementation and polishing + design of the editor UI
  • Producer

No More Pink was developed as part of a Major Production, working in a group of 10 we acted as a mini-games studio to create No More Pink. For this project I acted as project lead and producer, I worked to ensure all our documentation was up to date and that we were running on schedule, and if we weren't, who could be done to remedy that. I also worked in-engine to assembler our artists' assets in scene and to finalise and polish our UI.

No More Pink is a 3D bullet-hell, rhythm game in which you play as Avril, a young girl, sick of being given pink birthday presents. She fights her presents, dodging and parrying attacks in order to defeat the colour pink!

Team Members

Alec Seppelt
UI/UX Design
Alf Simpson
Lead Programmer
Jacqui James
Rigging, Modelling, Animation & Texturing
Jago Le Deunff
Level Design & Playtesting
Josh Winkler
Level Design & Playtesting
Julian Pahor
Vision Holder, Programmer & Composer
Mello Huxtable
Modelling, Texturing & Animation
Sara MacLaine
Lead Artist, Modeling, Texturing & Animation
Steven Atkinson
Modeling & Texturing