No More Pink
Dodge and parry attacks to defeat the colour pink!
TL;DR
Genre 3rd Person, Rhythm Bullet Hell
Primary Roles Producer & Project Lead
Project Type AIE / Group Project
Software Used Unity, Visual Studio, Sourcetree, Photoshop, Powerpoint, Word, Excel, Hack'n'Plan
My Contributions
- Project management
- UI Implementation and polishing + design of the editor UI
- Producer
No More Pink was developed as part of a Major Production, working in a group of 10 we acted as a mini-games studio to create No More Pink. For this project I acted as project lead and producer, I worked to ensure all our documentation was up to date and that we were running on schedule, and if we weren't, who could be done to remedy that. I also worked in-engine to assembler our artists' assets in scene and to finalise and polish our UI.
No More Pink is a 3D bullet-hell, rhythm game in which you play as Avril, a young girl, sick of being given pink birthday presents. She fights her presents, dodging and parrying attacks in order to defeat the colour pink!
Team Members
- Alec Seppelt
- UI/UX Design
- Alf Simpson
- Lead Programmer
- Jacqui James
- Rigging, Modelling, Animation & Texturing
- Jago Le Deunff
- Level Design & Playtesting
- Josh Winkler
- Level Design & Playtesting
- Julian Pahor
- Vision Holder, Programmer & Composer
- Mello Huxtable
- Modelling, Texturing & Animation
- Sara MacLaine
- Lead Artist, Modeling, Texturing & Animation
- Steven Atkinson
- Modeling & Texturing