When In Rome

<with a gun>

Travel across time to retrieve your lost weapons!

Play on Itch.io

TL;DR

Genre Third-person isometric bullet hell

Primary Roles Producer & Designer

Project Type AIE / Group Project

Software Used Unity, Visual Studio, Sourcetree, Photoshop, Powerpoint, Word, Excel, Audacity, Trello

My Contributions

  • Managing Task Tracking
  • Running daily standups
  • Greyboxing
  • UI design and implementation
  • Sound design and implementation
  • Quality assurance
  • Other design work

When In Rome: With a Gun was a project created as part of a 6 week production with a multidisciplinary team of 9 (3 designers, 2 programmers and 4 artists.)

When In Rome: With a Gun is a third-person, isometric, twin-stick shooter, dungeon crawler. In a time-travel accident, gun-obsessed protagonist Erah's gun collection has been scattered across the time stream. To fix his mistake, Erah must time travel through mythological creature-infested dungeons to retrieve his lost weapons.

For this project I held the role of Producer, which meant I was responsible for ensuring we ran on schedule and that my team members were having no issues completing their tasks. Alongside general design work, I ran standup meetings, communicated with the lead artist and programmer about how those aspects of the game were progressing and managed our task tracking software.

Team Members

Jake Price
Lead Programmer
Hy Lam
Programming
Alec Seppelt
Designer
Vivienne Mabus
Designer
Aiden Hall
Lead Artist, Rigging, Texturing, Environment & VFX
Mello Huxtable
Animation, Character Modelling, Texturing
Riley Clarke
Lighting, Texturing, Environment, Misc. Art
Sara MacLaine
Animation, Character Modelling, Texturing, Misc. Art