When In Rome
<with a gun>
Travel across time to retrieve your lost weapons!
TL;DR
Genre Third-person isometric bullet hell
Primary Roles Producer & Designer
Project Type AIE / Group Project
Software Used Unity, Visual Studio, Sourcetree, Photoshop, Powerpoint, Word, Excel, Audacity, Trello
My Contributions
- Managing Task Tracking
- Running daily standups
- Greyboxing
- UI design and implementation
- Sound design and implementation
- Quality assurance
- Other design work
When In Rome: With a Gun was a project created as part of a 6 week production with a multidisciplinary team of 9 (3 designers, 2 programmers and 4 artists.)
When In Rome: With a Gun is a third-person, isometric, twin-stick shooter, dungeon crawler. In a time-travel accident, gun-obsessed protagonist Erah's gun collection has been scattered across the time stream. To fix his mistake, Erah must time travel through mythological creature-infested dungeons to retrieve his lost weapons.
For this project I held the role of Producer, which meant I was responsible for ensuring we ran on schedule and that my team members were having no issues completing their tasks. Alongside general design work, I ran standup meetings, communicated with the lead artist and programmer about how those aspects of the game were progressing and managed our task tracking software.
Team Members
- Jake Price
- Lead Programmer
- Hy Lam
- Programming
- Alec Seppelt
- Designer
- Vivienne Mabus
- Designer
- Aiden Hall
- Lead Artist, Rigging, Texturing, Environment & VFX
- Mello Huxtable
- Animation, Character Modelling, Texturing
- Riley Clarke
- Lighting, Texturing, Environment, Misc. Art
- Sara MacLaine
- Animation, Character Modelling, Texturing, Misc. Art