Genre
3rd Person , Rhythm Bullet Hell
Project Type
AIE / Group Project
Software Used
- Unity
- Visual Studio
- Sourcetree
- Photoshop
- Microsoft Powerpoint
- Microsoft Word
- Microsoft Excel
- Hack'n'Plan
Primary Roles
Producer & Project Lead
My Contributions
- Project management
- UI Implementation and polishing + design of the editor UI
- Producer
Team Members
Jacqui James - Rigging, Modelling, Animation & Texturing
Jago Le Deunff - Level Design & Playtesting
Josh Winkler - Level Design & Playtesting
Julian Pahor - Vision Holder, Programming & Composer
Mello Huxtable - Modelling, Texturing & Animation
Sara MacLaine - Lead Artist, Modeling, Texturing & Animation
No More Pink was developed as part of Major Production, working in group of 10 we acted as a mini games studio to create No More Pink. For this project I acted as project lead and producer, I worked to ensure all our documentation was up to date and we were running on schedule, and if we weren't, what could be done to rememdy that. I also worked to in engine to assemble our artist's assets in scene and to finalise and polish our UI.
No More Pink is a 3D bullet-hell, rhythm game in which you play as Avril a young girl, sick of being given pink birthday presents who fights her presents, dodging and parrying attacks in order to defeat the colour pink.