Genre
Business management/dating sim
Project Type
AIE / Group Project
Software Used
- Unity
- Visual Studio
- Sourcetree
- Photoshop
- Microsoft Excel
- Audacity
- Jira
Primary Roles
Lead Programmer
My Contributions
- Managing task tracking (Jira)
- Running daily standups
- Programming
- Design contributions
- Audio design contributions
- Repository management
Team Members
I worked on "Plant Husbandry" in a team of 3 for a sound design unit.
"Plant Husbandry" is a person-plant growing dating sim where the player takes orders from customers wanting to find their perfect partner. The player grows and waters person-plants with special fertilizer that is created by mixing specific amounts of ingredients that correspond to personality and physical traits. By mixing these fertilizers the player tries to create a customer's dream partner. Depending on how successful the customer’s first date is with the person-plant the player earns increasing amounts of money.
(3D art assets were sourced for free on the Unity Asset Store, 2D art assets were designed by a team member)